Posts Tagged ‘racing sim’

Forza Motorsport III Review

Monday, February 22nd, 2010

Forza Motorsport 3

Racing Games are a dime a dozen. NASCAR, F1, Motorcycles, Pod-Racers, Carts full of Mario, the market is saturated. Ea’s Need for Speed series makes an annual appearance in at least one of its multiple franchises, along with multiple releases of Motorstorm, and Dirt. Honestly, I have no idea how many dirt-bike/ATV games hit the self in the run of a year. My point is simple; there are too many racing games. For every game with an original idea there are 6 others that stroll in and quickly make it a tired standard. So why would you ever give Forza 3 a chance. Even the fact that it’s the third in a series should be enough to warn you away from the repetitive racing formula. That’s what developers at Turn 10 figured out and that’s why this racing game isn’t about racing. That’s right a racing game that’s not about racing. Don’t get me wrong, there is plenty of racing in it, but it’s not what Forza Motorsport 3 concerns itself with. Nope, the main focus of Forza Motorsport 3 is the cars.
This formula has been applied to gaming before. Some shooters place their sole focus of game on the weapons; other adventure titles revolve around their characters. Forza succeeds at both, making the cars the characters of the game as well as the tools, or weapons as you will. It’s easy to see that once this vision was placed first and foremost as the developer’s goal, the rest (gameplay, presentation, scope) all fell in place, giving an unyielding presentation of the cars, the hero’s of Forza 3. (more…)